As a team we presented our Soviet vs Nazi themed Angry Birds redesign. Overall, the presentation went adequately, however, the presentation and final products from the team as a whole could have been finished to a much higher standard. Despite the mediocrity, there are many lessons to be learned from this experience, so that the following design challenges can produce a more satisfying final product.
As an individual I can certainly improve, and become a more productive team member. In order to achieve this I must air any concerns I have with the design concepts and implementations of my fellow team members. Furthermore, if I expect my peers to increase their standards, so must I, and to achieve that I must work harder, more creatively and create better final products and higher quality implementations.
In spite of not producing the best final products, the team were very easy to work with. Throughout the entire process there was no evidence of conflicts between members, and meetings were productive and cooperative. Furthermore, all members of the team completed their assigned work before meetings and due dates to a sufficient standard. Overall, the result was a satisfying team experience.
This week I finalised the head with pig nose character sketches, and aligned them with the decided powers from last week. The following sketches are the fifth revision of the design, and have been refined and improved since the fourth revision.
Adolf Hitler 5th Revision
Nazi Officer 5th Revision
Nazi Soldier 5th Revision
The following images are a final, detailed coloured cartoon of the fifth revision sketches.
Final Nazi Soldier
Final Nazi Officer
Final Adolf Hitler
Since last week I have decided on two body types to further develop my design style. The first body type is the head, without limbs, with pig styled nose. The second being the head with limbs and pig style nose. The reason for choosing these two styles is that the more closely reflect the original ‘Angry Birds’ art style, which allows the characters to be seen as though they are part of a new theme and not entirely different game altogether.
Before sketching my fourth set of sketches, I considered adding some different design elements from the various images below.
Hitlers moustache, hair style and suit:
Officers hat and generic jackets:
Nazi eagles logo and Nazi symbol on soldier helmets:
The following sketches include and reflect some of the design elements from the various images above. These sketches consist of three different character types; Nazi Soldier, Nazi Officer and Hitler. There characters are split into two different body types; head with pig nose and head with limbs and pig nose.
I presented these sketches at the team meeting to see what there thoughts were on these two body types and three character types. Going into this meeting I wanted to develop the head with pig nose characters further for the final design and after consulting the team it was decided that I would do just that.
Also at the team meeting, I presented the following list of character abilities:
- Force Field(can only be used once)
- Teleport(changes position every 10 seconds)
- Halving ability(splits into two after first hit)
- Flying(moves around in the air)
- Dynamic Movement(moves around on the ground)
- Regenerating Health(after being hit, health regenerates)
After the meeting, it was decided that the following abilities would used for each of the three characters:
- Teleportation (Hitler)
- Dynamic Movement (Nazi Soldier)
- Regenerating Health (Nazi Officer)
In class were given our first design challenge. In groups, we were to come up with a theme for the ‘Angry Birds’ game. After a short discussion, it was decided that we would do a Soviet Union vs Nazis WW2 theme. I was tasked with formulating Nazi Pig character designs and features.
The following images are a selection of design inspirations and concepts to provides a basis for my original sketches and ideation.
The following sketches provided the basis for my final design concepts.
Building upon my design inspirations, I created these sketches to conceptualise my art style and character details.
These sketches were produced to differentiate between body and nose types, and see how they compare aesthetically.
These sketches build upon the Heads sketches to provide further body options.
These sketches build upon the Heads & Bodies sketches with character details. This aided in the conceptualisation of character detail and art style.