Design Challenge 1

Week 4

This week I finalised the head with pig nose character sketches, and aligned them with the decided powers from last week. The following sketches are the fifth revision of the design, and have been refined and improved since the fourth revision.

4.03

Adolf Hitler 5th Revision

4.02

Nazi Officer 5th Revision

4.01

Nazi Soldier 5th Revision

The following images are a final, detailed coloured cartoon of the fifth revision sketches.

Soldier

Final Nazi Soldier

Officer

Final Nazi Officer

Hitler

Final Adolf Hitler

Week 3

Since last week I have decided on two body types to further develop my design style. The first body type is the head, without limbs, with pig styled nose. The second being the head with limbs and pig style nose. ┬áThe reason for choosing these two styles is that the more closely reflect the original ‘Angry Birds’ art style, which allows the characters to be seen as though they are part of a new theme and not entirely different game altogether.

Before sketching my fourth set of sketches, I considered adding some different design elements from the various images below.

Hitlers moustache, hair style and suit:

Adolf-Hitler coughlin_main_2378898b

Officers hat and generic jackets:

dog-HASSEL-obit-articleInline eyeswideshut_wwii_part_02_021 MarlonBNazi3

Nazi eagles logo and Nazi symbol on soldier helmets:

NAZI SS HQT FLAG nazi_soldiers

The following sketches include and reflect some of the design elements from the various images above. These sketches consist of three different character types; Nazi Soldier, Nazi Officer and Hitler. There characters are split into two different body types; head with pig nose and head with limbs and pig nose.

3

I presented these sketches at the team meeting to see what there thoughts were on these two body types and three character types. Going into this meeting I wanted to develop the head with pig nose characters further for the final design and after consulting the team it was decided that I would do just that.

Also at the team meeting, I presented the following list of character abilities:

  • Force Field(can only be used once)
  • Teleport(changes position every 10 seconds)
  • Halving ability(splits into two after first hit)
  • Flying(moves around in the air)
  • Dynamic Movement(moves around on the ground)
  • Regenerating Health(after being hit, health regenerates)

After the meeting, it was decided that the following abilities would used for each of the three characters:

  • Teleportation (Hitler)
  • Dynamic Movement (Nazi Soldier)
  • Regenerating Health (Nazi Officer)

Week 1 & 2

In class were given our first design challenge. In groups, we were to come up with a theme for the ‘Angry Birds’ game. After a short discussion, it was decided that we would do a Soviet Union vs Nazis WW2 theme. I was tasked with formulating ┬áNazi Pig character designs and features.

The following images are a selection of design inspirations and concepts to provides a basis for my original sketches and ideation.

Zombie Hitler Nazi Soldier Nazi Officer Zombie Nazi Armband South Park Hitler Pikachu Hitler Simpsons Hitler

The following sketches provided the basis for my final design concepts.

Building upon my design inspirations,  I created these sketches to conceptualise my art styles and character details.

Building upon my design inspirations, I created these sketches to conceptualise my art style and character details.

These sketches were produced to differentiate between body and nose types, and see how they compare aesthetically.

These sketches were produced to differentiate between body and nose types, and see how they compare aesthetically.

These sketches build upon the Heads sketches to provide further body options.

These sketches build upon the Heads sketches to provide further body options.

These sketches build upon the Heads & Bodies sketches with character details. This aided in the conceptualisation of character detail and art style.

These sketches build upon the Heads & Bodies sketches with character details. This aided in the conceptualisation of character detail and art style.