Since last week I have decided on two body types to further develop my design style. The first body type is the head, without limbs, with pig styled nose. The second being the head with limbs and pig style nose. The reason for choosing these two styles is that the more closely reflect the original ‘Angry Birds’ art style, which allows the characters to be seen as though they are part of a new theme and not entirely different game altogether.
Before sketching my fourth set of sketches, I considered adding some different design elements from the various images below.
Hitlers moustache, hair style and suit:
Officers hat and generic jackets:
Nazi eagles logo and Nazi symbol on soldier helmets:
The following sketches include and reflect some of the design elements from the various images above. These sketches consist of three different character types; Nazi Soldier, Nazi Officer and Hitler. There characters are split into two different body types; head with pig nose and head with limbs and pig nose.
I presented these sketches at the team meeting to see what there thoughts were on these two body types and three character types. Going into this meeting I wanted to develop the head with pig nose characters further for the final design and after consulting the team it was decided that I would do just that.
Also at the team meeting, I presented the following list of character abilities:
- Force Field(can only be used once)
- Teleport(changes position every 10 seconds)
- Halving ability(splits into two after first hit)
- Flying(moves around in the air)
- Dynamic Movement(moves around on the ground)
- Regenerating Health(after being hit, health regenerates)
After the meeting, it was decided that the following abilities would used for each of the three characters:
- Teleportation (Hitler)
- Dynamic Movement (Nazi Soldier)
- Regenerating Health (Nazi Officer)